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Assassin's Creed 3 Remastered on Switch lacks most of the remastering work

Assassin's Creed 3 Remastered arrives on Switch after a month's delay, but the question it poses is simple: is this truly a remaster? Based on close comparisons, its visual feature set is more in line with the original last-gen releases - lacking the new rendering features of the PS4, PC and Xbox One versions. Equally problematic is the fact that this release is delivered via a 13.6GB install, down from the 45GB on PS4. Clearly, cuts have been made on Switch - but where? And to what extent does it impact the overall experience?

Let's discuss the positives first. The big surprise is that this game does run at a native 1920x1080 while running docked to a TV. Dynamic resolution can't be fully ruled out, but that's the fixed resolution result I get from every sample. It represents a huge boost over Wii U's native 720p, and brings it up to the level of base PS4 in terms of sheer pixel output. That's not to say it's perfect though: the post anti-aliasing takes away some of the clarity - and it misses dithered elements with lots of sub-pixel detail. Other aspects, like Switch's low-grade ambient occlusion and shadows, introduce shimmer of their own as well. Ultimately, 1080p is a nice plus point, but image quality overall is cut down compared to the other versions.

Also impressive is the portable play. Switch delivers a native 720p here, a pixel-perfect match for the screen, while retaining all of the visual detail and fidelity of the docked experience. Barring a step back in texture filtering quality, and a tweak to the resolution of depth of field, you otherwise get the same game on the go. In common with many Switch games, it's actually better suited for the handheld display, with the smaller screen real estate serving to hide some of the game's blemishes.

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from Eurogamer.net http://bit.ly/2X6C3t4
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shashi pathipaka
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